Portfolio-English

  • Illustration
  • Game Dev
  • Animation

I handle everything from large illustrations with backgrounds featuring multiple characters to small SD (Super Deformed) illustrations.

I handle planning, progress management, and execution. Although we use various tools, our main tools are Unity (C#), Spine, Clip Studio, Photoshop, and Cubase.

[In Development] holo Village
Scheduled for release at the end of 2025 under Cover Corp’s game brand “holo Indie.”A cozy life simulation game where you live alongside hololive talents.
The game was first announced at hololive SUPER EXPO 2025 held at Makuhari Messe.
The official X account reached 10,000 followers within three days of launch and surpassed 20,000 followers within a month.
Details (initial announcement article)

December 1, 2023 HoloParade
The first release and test case of Cover Corporation’s game brand ‘holo Indie’. It is available for purchase on Steam for PC. Over 35 talents from Hololive have played the game on their streams, resulting in over 100,000 downloads.
Details(Release news)

Animations using Spine

About Me

My name is Roboqlo (@roboqlo), a full-time game creator and illustrator.

While building a 9-year career as an IT architect, I continued creating illustrations and developing games as a personal endeavor. In January 2024, I became a full-time creator.

■Skills
・Illustration (Clip Studio / Photoshop)
・Game Development (Unity / C#)
・Animation (Spine)
・Server-side Development (PHP / Java / Go / AWS / Terraform)
・Project Management

I have six years of experience in project management at a large business company with annual sales of trillions of yen, where I specialized in conceptualizing abstract problems and challenges, devising feasible plans for solutions, and driving projects to completion. Even if your request isn’t clearly defined, please feel free to contact me through the Contact form with your ideas or concerns.

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